1. List with npc and their radius
You can use TYXPlugin plugin - NPCRadiusList or BoxesList
- Maps X-1 to X-4
+ Streuner 450
+ Lordakia 450
+ Simon 500
+ Mordon 500
+ Devolarium 550
+ Sibelon 550
+ Boss Streuner 450
+ Boss Lordakia 450
+ Boss Saimon 500
+ Boss Mordon 520
+ Boss Devolarium 575
+ Boss Sibelon 570
- Maps X-5 to X-8
+ Sibelonite 575
+ Lordakium 610
+ Kristallin 575
+ Crystallon 600
+ StrauneR 600
+ Cubicon 525
+ Protegit 525
+ Boss Sibelonite 575
+ Boss Lordakium 625
+ Boss Kristallin 575
+ Boss Kristallon 615
+ Boss StreuneR 600
- Uber cards
+ Uber Streuner 500
+ Uber Lordakia 500
+ Uber Simon 500
+ Uber Mordon 580
+ Uber Devolarium 500
+ Uber Sibelon 600
+ Uber Sibelonit 575
+ Uber Lordakium 600
+ Uber Kristallin 580
+ Uber Kristallon 625
+ Uber StrauneR 580
- BL cards
+ \ Attend IX // 670
+ \\ Impulse II // 600-630
- Pirate Map 5-2
+ -=[ Saboteur ]=- 580
+ -=[ Interceptor ]=- 500
+ -=[ Barracuda ]=- 560
+ -=[ Annihilator ]=- 575
- MIMESIS EVENT
+ -=[ Raging Mimes1s ]=- 590
+ -=[ Kamikaze Mime5is ]=- 580
+ -=[ Cloning Mim3sis ]=- 590
+ -=[ Cloned Mim3sis ]=- 590
+ -=[ Terror Mime5is ]=- 610
+ -=[ Hexor M1mesis ]=- 590
+ -=[ Reflector Mimesi5 ]=- 6702. Resource and box names
- Resources/boxes without time
+ ore_0 = Prometium
+ ore_1 = Endurium
+ ore_2 = Terbium
+ scrapium = Scrap
+ BOLTRUM = Plasmide
+ MUCOSUM = Mucosum
+ PRISMATIUM = Prismatium
+ FROM_SHIP = Cargo box
+ BIFENON_2 = Bifenon box from cubikons
+ BIFENON = Bifenon
+ AURUS_BOX = Aurus
+ BONUS_BOX = Bonus box
+ ALIEN_EGG = Bonus box looks like EGG
+ GIFT_BOXES = Bonus box looks like GIFT
+ UBERANNIHILATOR_BOX = Uber Annihilator Box
+ UBERBARRACUDA_BOX = Uber Barracuda Box
+ UBERBATTLERAY_BOX = Uber Battleray Box
+ UBERINTERCEPTOR_BOX = Uber Interceptor Box
+ UBERSABOTEUR_BOX = Uber Saboteur Box
+ HYBRID_ALLOY_BOX = Box from Gygerthrall's
+ INDOCTRINE_OIL_BOX = Box from X-7 Gate
- Boxes with BL cards
+ SOLAR_CLASH = Invoke/Behemoth Box
- Boxes that collect after x time
+ ore_8 = Palladium 750 ms
+ PIRATE_BOOTY = Pirate booty 5500 ms
+ PIRATE_BOOTY_RED = Red Booty 5500 ms
+ PIRATE_BOOTY_GOLD = Gold Booty 5500 ms
+ PIRATE_BOOTY_BLUE = Blue Booty 5500 ms
+ MASQUE_BOOTY_BOX = Apocalypse 5500 ms
+ BLACK_BOOTY_BOX = Obsidian Booty 5500 ms
- Event boxes
+ CHROMIN_BOX_1 = Chromin box from gates
+ CHROMIN_BOX_2 = Chromin box from gates
+ CHROMIN_BOX_3 = Chromin box from gates
+ DEMON_BOX = Box from VoT gate
+ TREASURE = Mimesis Event
- Resources that cannot be collected, but are visible in the resources tab.
+ mine_3 = mine
+ firework = Fireworks
- Resources I'm not sure what they give
+ UBA_EXPO_BOX
+ HELIX_BOX3. NPC priority (works for boxes too)
- Example #1
A -5
B 0
flies to A- Example #2
A 2
B -6
flies to B- Example #3
A 0
B -20 (appears after a while in the field of view)
flies to BBut in this case, even if the bot is now shooting at A, which has 50% health left, and B comes into view, it will stop shooting at A and fly towards B.
If the priority difference is about 20 points lower than the others, then one of them will always be preferred, no matter who the bot kills.
- Example #4
A 15
B 0
If A is below 50%▼ HP, the bot will continue to kill him, if HP is above 50%▲, the bot will fly towards B.Here is more information about it (thanks PUNIKA):
- NPCs that are currently attacked and have full HP gain 10 extra points.
- Then, every 10% of the attacked NPC's missing health grants 1 additional point.
Example:
An attacked NPC with 50% HP gives 15 extra points.
Attacked NPC with 20% HP 18 extra points.